COURSE

Roguelike Design Workshop

€101.00

Design runs that feel different without a hundred hand-built levels. Study risk, rewards, and the decision to continue.

SKU: MGD-C22 Category:

About

Design runs that feel different without a hundred hand-built levels. Study risk, rewards, and the decision to continue. Across about 10 hours you will define how a run starts and ends, list the pieces you will recombine, make a loss understandable, and play three runs and note the outliers.

Intermediate · 10 hours · Design

Curriculum

Module 1 · A single run

  1. Define how a run starts and ends
  2. Choose the risk the player accepts
  3. Set the reward for continuing
  4. Write why two runs should differ

Module 2 · Variety

  1. List the pieces you will recombine
  2. Limit the pool so combinations stay fair
  3. Add one choice that changes the next room
  4. Remove a reward that makes a run trivial

Module 3 · Failure

  1. Make a loss understandable
  2. Show what the player keeps between runs
  3. Time a full run
  4. Check that a new player can finish one attempt

Module 4 · Tuning

  1. Play three runs and note the outliers
  2. Change one drop rate or cost
  3. Write the rule you will not randomize
  4. Save the notes with the build
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