Module 1 · A single run
- Define how a run starts and ends
- Choose the risk the player accepts
- Set the reward for continuing
- Write why two runs should differ

€101.00
Design runs that feel different without a hundred hand-built levels. Study risk, rewards, and the decision to continue.
Design runs that feel different without a hundred hand-built levels. Study risk, rewards, and the decision to continue. Across about 10 hours you will define how a run starts and ends, list the pieces you will recombine, make a loss understandable, and play three runs and note the outliers.
Intermediate · 10 hours · Design