Module 1 · Levels
- Define what a level grants
- Set the time to the next level
- Show progress during play
- Stop a jump that skips the intended challenges

€173.00
Design levels, loot, and builds that a player can explain to a friend. Keep power growth from emptying the game.
Design levels, loot, and builds that a player can explain to a friend. Keep power growth from emptying the game. Across about 15 hours you will define what a level grants, name the item types, offer two ways to grow a character, and check that early content still matters.
Intermediate · 15 hours · Design