COURSE

Live Service Economy Studio

€269.00

Design a season, a battle pass, and a sink that still makes sense six weeks after launch.

SKU: MGD-C66 Category:

About

Design a season, a battle pass, and a sink that still makes sense six weeks after launch. Across about 14 hours you will define the season length, lay out the tracks, give currency a reason to leave the economy, and explain the season in two minutes.

Advanced · 14 hours · Monetization

Curriculum

Module 1 · A season

  1. Define the season length
  2. Write the fantasy of the season
  3. Set the free and paid rewards
  4. Plan the end date before you start

Module 2 · A battle pass

  1. Lay out the tracks
  2. Price the paid track
  3. Make progress visible
  4. Do not hide the best reward behind an unclear rule

Module 3 · A sink

  1. Give currency a reason to leave the economy
  2. Check the sink still makes sense in week six
  3. Avoid a sink that only punishes free players
  4. Model it in a sheet

Module 4 · Review

  1. Explain the season in two minutes
  2. Ask what a player does on day one and day thirty
  3. Change one reward
  4. Write the live-ops calendar
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