COURSE

Esports Spectator UX

€171.00

Design a match a viewer can follow: cameras, HUDs, and the information a commentator needs.

SKU: MGD-C47 Category:

About

Design a match a viewer can follow: cameras, HUDs, and the information a commentator needs. Across about 10 hours you will show who is fighting, choose a camera for a fight and a camera for the map, list the facts a commentator needs on screen, and watch a match with the sound off.

Advanced · 10 hours · Design

Curriculum

Module 1 · A readable match

  1. Show who is fighting
  2. Show the score and the time
  3. Keep the game visible under the HUD
  4. Test the view on a television and a phone

Module 2 · Cameras

  1. Choose a camera for a fight and a camera for the map
  2. Cut to the action a viewer can understand
  3. Avoid a cut that hides the result
  4. Write the camera rules

Module 3 · For a commentator

  1. List the facts a commentator needs on screen
  2. Show ability or item information when it matters
  3. Do not cover the players
  4. Ask someone to call a sample match

Module 4 · A review

  1. Watch a match with the sound off
  2. Write what you could not follow
  3. Change one HUD element
  4. Watch it again
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