COURSE

Boss Encounter Design

€115.00

Design a boss the player can read: tells, phases, and a fail that teaches the next attempt.

SKU: MGD-C53 Category:

About

Design a boss the player can read: tells, phases, and a fail that teaches the next attempt. Across about 10 hours you will show an attack before it lands, change the fight when health crosses a line, make the cause of death readable, and give room to move.

Intermediate · 10 hours · Design

Curriculum

Module 1 · Tells

  1. Show an attack before it lands
  2. Give the tell a unique animation or sound
  3. Leave enough time to react
  4. Test the tell with the sound off

Module 2 · Phases

  1. Change the fight when health crosses a line
  2. Teach the new phase once
  3. Do not add a phase that repeats the first
  4. Mark the phase change clearly

Module 3 · A fair loss

  1. Make the cause of death readable
  2. Restart close enough to try again
  3. Remove an attack that cannot be avoided
  4. Watch one new player die and recover

Module 4 · The arena

  1. Give room to move
  2. Keep the boss visible
  3. Add a landmark so the space is readable
  4. Play the fight three times
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