COURSE

3D Modeling for Game Props

€133.00

Model props that fit a game budget: clean shapes, sensible UVs, and a texture that reads in a small thumbnail.

SKU: MGD-C17 Category:

About

Model props that fit a game budget: clean shapes, sensible UVs, and a texture that reads in a small thumbnail. Across about 15 hours you will block the prop with few forms, unfold the model without heavy overlap, paint a texture that reads in a thumbnail, and name the file and the material.

Beginner · 15 hours · Art

Curriculum

Module 1 · Shape

  1. Block the prop with few forms
  2. Keep the silhouette readable at game size
  3. Match the scale of a character
  4. Decide the poly budget before details

Module 2 · UVs

  1. Unfold the model without heavy overlap
  2. Keep texels even on the parts players see
  3. Pack the islands
  4. Check the UV on a checker texture

Module 3 · Texture

  1. Paint a texture that reads in a thumbnail
  2. Add only the wear the camera will see
  3. Stay inside the palette
  4. Export the maps the engine expects

Module 4 · Handoff

  1. Name the file and the material
  2. Set the pivot
  3. Import the prop into a test scene
  4. Write the budget it used
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