COURSE

Pixel Art for Games

€67.00

Draw readable game sprites, tiles, and simple animations that stay consistent when the camera pulls back.

SKU: MGD-C05 Category:

About

Draw readable game sprites, tiles, and simple animations that stay consistent when the camera pulls back. Across about 12 hours you will draw a character that reads as a dark shape, paint a ground tile that repeats cleanly, draw an idle with two or three frames, and save a sprite sheet a developer can slice.

Beginner · 12 hours · Art

Curriculum

Module 1 · Silhouette

  1. Draw a character that reads as a dark shape
  2. Limit the palette before you shade
  3. Check the sprite at game size
  4. Separate the character from the background

Module 2 · Tiles

  1. Paint a ground tile that repeats cleanly
  2. Add an edge tile and a corner
  3. Keep the tile size consistent
  4. Test a small room made only of tiles

Module 3 · Animation

  1. Draw an idle with two or three frames
  2. Draw a simple action
  3. Keep the feet or base stable
  4. Export frames with clear names

Module 4 · Handoff

  1. Save a sprite sheet a developer can slice
  2. Write the frame size and pivot
  3. Check the art in an engine
  4. List what is still missing
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