COURSE

RPG Systems and Progression

€173.00

Design levels, loot, and builds that a player can explain to a friend. Keep power growth from emptying the game.

SKU: MGD-C28 Category:

About

Design levels, loot, and builds that a player can explain to a friend. Keep power growth from emptying the game. Across about 15 hours you will define what a level grants, name the item types, offer two ways to grow a character, and check that early content still matters.

Intermediate · 15 hours · Design

Curriculum

Module 1 · Levels

  1. Define what a level grants
  2. Set the time to the next level
  3. Show progress during play
  4. Stop a jump that skips the intended challenges

Module 2 · Loot

  1. Name the item types
  2. Write what a better item changes
  3. Keep a weak item useful for a while
  4. Explain an item without a spreadsheet

Module 3 · Builds

  1. Offer two ways to grow a character
  2. Make the choice readable before it is permanent
  3. Let a player describe their build to a friend
  4. Remove an option that is always wrong

Module 4 · Power

  1. Check that early content still matters
  2. Write the power curve in plain numbers
  3. Find the point where choices disappear
  4. Adjust one reward
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