COURSE

Mobile Game Design Fundamentals

€79.00

Learn how mobile players decide to stay, quit, or pay. You will shape a core loop, a first session, and a pitch that a teammate can build.

SKU: MGD-C01 Category:

About

Learn how mobile players decide to stay, quit, or pay. You will shape a core loop, a first session, and a pitch that a teammate can build. Across about 14 hours you will write who the game is for in one sentence, sketch the action the player repeats, order the first minute from launch to success, and watch one new player without helping.

Beginner · 14 hours · Design

Curriculum

Module 1 · Player promise

  1. Write who the game is for in one sentence
  2. Name the first success the player should feel
  3. Decide what the player does with a thumb
  4. Mark the moment a player might quit or pay

Module 2 · Core loop

  1. Sketch the action the player repeats
  2. Add a reward that is easy to see
  3. Set how long one attempt should last
  4. Remove a step that does not change the outcome

Module 3 · First session

  1. Order the first minute from launch to success
  2. Cut any menu the player does not need yet
  3. Place the first retry
  4. Write the pitch a teammate can build from

Module 4 · Playtest

  1. Watch one new player without helping
  2. List what they misunderstood
  3. Change one rule
  4. Retest the same moment
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