COURSE

Puzzle Game Systems

€87.00

Teach a rule, then twist it. Build a puzzle set that escalates without a written manual.

SKU: MGD-C23 Category:

About

Teach a rule, then twist it. Build a puzzle set that escalates without a written manual. Across about 9 hours you will teach the rule with a single obvious puzzle, add one change to the rule, order puzzles from simple to combined, and watch where players hesitate.

Beginner · 9 hours · Design

Curriculum

Module 1 · One rule

  1. Teach the rule with a single obvious puzzle
  2. Do not add text if the board can teach it
  3. Confirm a new player can solve it
  4. Name the rule in your design notes

Module 2 · A twist

  1. Add one change to the rule
  2. Show the twist before you require it
  3. Keep earlier puzzles still solvable
  4. Reject a twist that needs a manual

Module 3 · A set

  1. Order puzzles from simple to combined
  2. Place a rest puzzle
  3. End the set on a fair challenge
  4. Time the full set

Module 4 · Review

  1. Watch where players hesitate
  2. Rewrite or remove the stuck puzzle
  3. Check that hints do not give the answer immediately
  4. Write what the next set would teach
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