COURSE

VR Interaction Design

€249.00

Design hands, grabbing, and comfort for VR. Learn what makes a first session nauseating and how to avoid it.

SKU: MGD-C48 Category:

About

Design hands, grabbing, and comfort for VR. Learn what makes a first session nauseating and how to avoid it. Across about 16 hours you will keep a stable horizon, show the hand or controller clearly, teach one interaction before you add a second, and watch a new person in the headset.

Advanced · 16 hours · Immersive

Curriculum

Module 1 · Comfort

  1. Keep a stable horizon
  2. Avoid movement the player did not start
  3. Offer a comfort option for turning
  4. Stop a session that makes a tester unwell

Module 2 · Hands

  1. Show the hand or controller clearly
  2. Make a grab obvious
  3. Give a release the player can predict
  4. Test both hands

Module 3 · The first session

  1. Teach one interaction before you add a second
  2. Keep the play space requirements honest
  3. Write a seated option if the game allows it
  4. Time the first five minutes

Module 4 · Review

  1. Watch a new person in the headset
  2. Note where they miss a grab
  3. Change one interaction
  4. Write the comfort rules for the team
mobile-gamedev
Privacy Overview

This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.