COURSE

Live Event Design

€327.00

Plan a limited-time event with a start, a reward, and a reason for players to return.

SKU: MGD-C82 Category:

About

Plan a limited-time event with a start, a reward, and a reason for players to return. Across about 14 hours you will name the event, place a reason to come back during the event, let a player who joins late still finish something, and decide what remains when the event ends.

Advanced · 14 hours · Live Ops

Curriculum

Module 1 · The event

  1. Name the event
  2. Set the start and end
  3. Write what the player does
  4. Write what they receive

Module 2 · A reason to return

  1. Place a reason to come back during the event
  2. Do not require play every hour
  3. Show the time remaining
  4. Explain the reward before it starts

Module 3 · Fairness

  1. Let a player who joins late still finish something
  2. Avoid a reward only a huge spender can reach
  3. Test the schedule in the game clock
  4. Write the edge cases

Module 4 · Afterward

  1. Decide what remains when the event ends
  2. Write the recap
  3. Note what you would change
  4. Archive the config
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