COURSE

Analytics for Game Designers

€159.00

Read retention, funnels, and economy reports and turn one number into a design change.

SKU: MGD-C40 Category:

About

Read retention, funnels, and economy reports and turn one number into a design change. Across about 11 hours you will write the design question before you open a chart, read a day-1 and day-7 figure, turn one number into one change, and say what the data cannot prove.

Intermediate · 11 hours · Live Ops

Curriculum

Module 1 · One question

  1. Write the design question before you open a chart
  2. Pick the event that can answer it
  3. Ignore a chart that does not serve the question
  4. Note the date range

Module 2 · Retention and funnels

  1. Read a day-1 and day-7 figure
  2. Find the step where players leave a funnel
  3. Separate a tutorial drop from a later drop
  4. Write the step in player language

Module 3 · A design change

  1. Turn one number into one change
  2. Say what you expect the number to do
  3. Ship the change in a test build
  4. Compare the same date range

Module 4 · Limits

  1. Say what the data cannot prove
  2. Avoid a conclusion from too few players
  3. Write the follow-up question
  4. Share the note with the team
mobile-gamedev
Privacy Overview

This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.