COURSE

Mobile Performance Optimization

€177.00

Hold a frame rate on a mid-range phone. Profile before you optimize, then cut the cost that actually matters.

SKU: MGD-C18 Category:

About

Hold a frame rate on a mid-range phone. Profile before you optimize, then cut the cost that actually matters. Across about 12 hours you will capture a frame on a mid-range phone, reduce the cost you measured, set a limit for lights, particles, and bones, and compare before and after numbers.

Advanced · 12 hours · Engineering

Curriculum

Module 1 · Profile first

  1. Capture a frame on a mid-range phone
  2. Name the cost that is actually high
  3. Do not change anything before the capture
  4. Write the target frame rate

Module 2 · The expensive part

  1. Reduce the cost you measured
  2. Check draw calls, overdraw, or scripts
  3. Leave a change that did not help
  4. Capture the frame again

Module 3 · Content budgets

  1. Set a limit for lights, particles, and bones
  2. Mark a scene that breaks the limit
  3. Give artists a number they can check
  4. Test a longer play session

Module 4 · Proof

  1. Compare before and after numbers
  2. Test on a second device
  3. Write what you did not optimize
  4. Save the capture with the build
mobile-gamedev
Privacy Overview

This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.