COURSE

Multiplayer Netcode Basics

€207.00

Understand authority, latency, and prediction well enough to prototype a small online game without guessing.

SKU: MGD-C09 Category:

About

Understand authority, latency, and prediction well enough to prototype a small online game without guessing. Across about 20 hours you will decide which machine owns each fact, describe what the player sees during a delay, connect two players to one shared object, and write what is still trusted on the client.

Advanced · 20 hours · Engineering

Curriculum

Module 1 · Authority

  1. Decide which machine owns each fact
  2. List what the client is allowed to claim
  3. Keep score and inventory on the server
  4. Write the rule in plain language

Module 2 · Latency

  1. Describe what the player sees during a delay
  2. Choose what can be predicted
  3. Show a late hit without confusing the result
  4. Test with an artificial delay

Module 3 · A small prototype

  1. Connect two players to one shared object
  2. Send only the data that changed
  3. Handle a player who leaves
  4. Log the messages you did not expect

Module 4 · Review

  1. Write what is still trusted on the client
  2. Name the cheat this prototype does not stop
  3. Document the message list
  4. Save a test both people can repeat
mobile-gamedev
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