COURSE

Character Animation for Games

€127.00

Animate characters that read at gameplay speed. Covers poses, cycles, attacks, and handoff to an engine.

SKU: MGD-C06 Category:

About

Animate characters that read at gameplay speed. Covers poses, cycles, attacks, and handoff to an engine. Across about 15 hours you will draw a strong idle pose, build a walk or run that loops, separate windup, hit, and recovery, and name clips the way the project expects.

Intermediate · 15 hours · Art

Curriculum

Module 1 · Poses

  1. Draw a strong idle pose
  2. Draw the extreme of an attack or jump
  3. Keep the silhouette readable
  4. Match the proportions across poses

Module 2 · Cycles

  1. Build a walk or run that loops
  2. Keep contact with the ground believable
  3. Time the cycle to a gameplay speed
  4. Remove a frame that pops

Module 3 · Attacks

  1. Separate windup, hit, and recovery
  2. Make the hit frame obvious
  3. Leave enough recovery to read the result
  4. Export the clip with a clear name

Module 4 · Engine handoff

  1. Name clips the way the project expects
  2. Mark the hit frame for a programmer
  3. Check the clip in the engine
  4. Write what still needs polish
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