Module 1 · Strings
- Move player-facing text out of code
- Give each string an ID
- Do not build sentences by gluing fragments
- Leave room for a longer German or French line

€105.00
Prepare text, art, and stores for other languages before the strings are trapped in code.
Prepare text, art, and stores for other languages before the strings are trapped in code. Across about 9 hours you will move player-facing text out of code, avoid text baked into images, list the store languages you will ship, and switch the game to another language.
Intermediate · 9 hours · Publishing