Module 1 · Information
- List what the player must see during play
- Remove a number they do not use
- Put the goal where the eye already goes
- Check contrast on a bright screen

€103.00
Design HUDs a thumb can use. Covers safe areas, combat readability, and menus that do not bury the game.
Design HUDs a thumb can use. Covers safe areas, combat readability, and menus that do not bury the game. Across about 12 hours you will list what the player must see during play, keep buttons in thumb reach, open the game on the action, not a deep menu, and align type and icons to one grid.
Beginner · 12 hours · UI