COURSE

Game UI and HUD Design

€103.00

Design HUDs a thumb can use. Covers safe areas, combat readability, and menus that do not bury the game.

SKU: MGD-C13 Category:

About

Design HUDs a thumb can use. Covers safe areas, combat readability, and menus that do not bury the game. Across about 12 hours you will list what the player must see during play, keep buttons in thumb reach, open the game on the action, not a deep menu, and align type and icons to one grid.

Beginner · 12 hours · UI

Curriculum

Module 1 · Information

  1. List what the player must see during play
  2. Remove a number they do not use
  3. Put the goal where the eye already goes
  4. Check contrast on a bright screen

Module 2 · Touch layout

  1. Keep buttons in thumb reach
  2. Leave a safe area for notches
  3. Make the pause control easy to hit and hard to hit by accident
  4. Test with one hand

Module 3 · Menus

  1. Open the game on the action, not a deep menu
  2. Write button labels a new player understands
  3. Add a back path from every screen
  4. Time how long setup takes

Module 4 · Polish

  1. Align type and icons to one grid
  2. Check the HUD over a busy background
  3. Ask one person to find the objective
  4. Write the remaining issues
mobile-gamedev
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