Module 1 · Events
- List the gameplay events that need sound
- Name each event
- Decide who triggers it
- Do not play a sound with no event

€129.00
Hook sounds and music into a running game so impacts, UI, and loops trigger from the right events.
Hook sounds and music into a running game so impacts, UI, and loops trigger from the right events. Across about 9 hours you will list the gameplay events that need sound, hook an impact to the hit frame, start and stop a loop from game state, and play a full session with sound.
Beginner · 9 hours · Audio