COURSE

Game Audio Implementation

€129.00

Hook sounds and music into a running game so impacts, UI, and loops trigger from the right events.

SKU: MGD-C62 Category:

About

Hook sounds and music into a running game so impacts, UI, and loops trigger from the right events. Across about 9 hours you will list the gameplay events that need sound, hook an impact to the hit frame, start and stop a loop from game state, and play a full session with sound.

Beginner · 9 hours · Audio

Curriculum

Module 1 · Events

  1. List the gameplay events that need sound
  2. Name each event
  3. Decide who triggers it
  4. Do not play a sound with no event

Module 2 · Impacts and UI

  1. Hook an impact to the hit frame
  2. Hook a button to the confirm action
  3. Set a limit so sounds do not stack forever
  4. Test a busy moment

Module 3 · Music

  1. Start and stop a loop from game state
  2. Duck music under important effects
  3. Avoid a hard click at the loop point
  4. Test a pause and a resume

Module 4 · A pass

  1. Play a full session with sound
  2. Write missing or late sounds
  3. Fix one
  4. Hand the event list to the team
mobile-gamedev
Privacy Overview

This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.