COURSE

VFX for Mobile Games

€147.00

Create hits, trails, and pickups that read on a small screen without melting the frame rate.

SKU: MGD-C33 Category:

About

Create hits, trails, and pickups that read on a small screen without melting the frame rate. Across about 12 hours you will design an impact that reads at small size, add a trail that shows direction, count particles on a busy moment, and name the effects.

Intermediate · 12 hours · Tech Art

Curriculum

Module 1 · A readable hit

  1. Design an impact that reads at small size
  2. Keep the effect shorter than the action
  3. Use color the HUD does not already use
  4. Test it over a bright and a dark scene

Module 2 · Trails and pickups

  1. Add a trail that shows direction
  2. Make a pickup visible without covering the player
  3. Limit particle counts
  4. Turn effects down on a low setting

Module 3 · Cost

  1. Count particles on a busy moment
  2. Remove an emitter that does not help
  3. Check overdraw
  4. Set a budget for one screen of effects

Module 4 · Handoff

  1. Name the effects
  2. Write when each one plays
  3. Give gameplay a way to trigger them
  4. Review a full fight
mobile-gamedev
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