COURSE

Shader Graph for Stylized Games

€153.00

Build stylized materials in a shader graph: ramps, outlines, and simple effects you can reuse across a cast.

SKU: MGD-C14 Category:

About

Build stylized materials in a shader graph: ramps, outlines, and simple effects you can reuse across a cast. Across about 14 hours you will collect two reference images, build a simple lighting ramp, add an outline that stays stable, and name the material so the team can find it.

Intermediate · 14 hours · Tech Art

Curriculum

Module 1 · Look target

  1. Collect two reference images
  2. Name the shapes and colors you will keep
  3. Decide what you will not simulate
  4. Set a material budget for mobile

Module 2 · Ramps and color

  1. Build a simple lighting ramp
  2. Keep the shadow color intentional
  3. Test the material on one character
  4. Check it against a light and a dark background

Module 3 · Outline and effects

  1. Add an outline that stays stable
  2. Add one simple effect you can reuse
  3. Turn the effect off at a distance
  4. Compare cost before and after

Module 4 · Reuse

  1. Name the material so the team can find it
  2. Write which parameters artists may change
  3. Apply it to a second asset
  4. Document what breaks the look
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