COURSE

Version Control for Game Teams

€63.00

Use branches, locks, and reviews so a three-person team stops overwriting each other’s scenes.

SKU: MGD-C36 Category:

About

Use branches, locks, and reviews so a three-person team stops overwriting each other’s scenes. Across about 7 hours you will put the project in version control, do feature work off the main branch, lock or coordinate binary files such as scenes, and write what the change is meant to do.

Beginner · 7 hours · Production

Curriculum

Module 1 · A shared project

  1. Put the project in version control
  2. Ignore generated folders
  3. Make a first commit with a clear message
  4. Confirm a second person can download it

Module 2 · Branches

  1. Do feature work off the main branch
  2. Keep the main branch playable
  3. Name the branch for the task
  4. Merge only after a look from someone else

Module 3 · Conflicts

  1. Lock or coordinate binary files such as scenes
  2. Read a conflict instead of keeping both blindly
  3. Ask who owns the file
  4. Test the game after the merge

Module 4 · Reviews

  1. Write what the change is meant to do
  2. Review one other person's change
  3. Reject a commit that breaks the build
  4. Write the team rule in a short page
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